InventoryChangePoint
The levels a SKU stood at one point of a period. When the period holds
more changes than the series has points, a point closes a slice of the
period and changeCount says how many changes it stands for.
type InventoryChangePoint {
buildingAllocated: Float!
buildingAvailableToAllocate: Float!
buildingAvailableToMake: Float!
buildingDamaged: Float!
buildingInStock: Float!
buildingPhysical: Float!
buildingQuarantine: Float!
buildingUnallocated: Float!
capturedAt: ISO8601DateTime!
changeCount: Int!
locationAllocated: Float!
locationStockLevel: Float!
}
Fields
InventoryChangePoint.buildingAllocated ● Float! non-null scalar common
Units held for orders across the warehouses in scope.
InventoryChangePoint.buildingAvailableToAllocate ● Float! non-null scalar common
What can still be held for an order.
InventoryChangePoint.buildingAvailableToMake ● Float! non-null scalar common
Units that could be assembled from components.
InventoryChangePoint.buildingDamaged ● Float! non-null scalar common
Damaged units across the warehouses in scope.
InventoryChangePoint.buildingInStock ● Float! non-null scalar common
Units in stock across the warehouses in scope.
InventoryChangePoint.buildingPhysical ● Float! non-null scalar common
In stock plus quarantine plus damaged.
InventoryChangePoint.buildingQuarantine ● Float! non-null scalar common
Units in quarantine across the warehouses in scope.
InventoryChangePoint.buildingUnallocated ● Float! non-null scalar common
In stock minus what is held for orders.
InventoryChangePoint.capturedAt ● ISO8601DateTime! non-null scalar common
The moment of the last change this point stands for (UTC).
InventoryChangePoint.changeCount ● Int! non-null scalar common
How many changes this point stands for.
InventoryChangePoint.locationAllocated ● Float! non-null scalar common
Units held for orders at the locations in scope.
InventoryChangePoint.locationStockLevel ● Float! non-null scalar common
Physical units at the locations in scope.